|
RPG's
Jan 5, 2007 17:27:25 GMT -6
Post by barzookajoe on Jan 5, 2007 17:27:25 GMT -6
zooka is flawed the splash dmg from the roof is way too high and the splash dmg if the zooka lands at ur feet it wayyyy tooo low. zooka should be like a half radius nade
|
|
|
RPG's
Jan 5, 2007 19:32:56 GMT -6
Post by icyhotpatch on Jan 5, 2007 19:32:56 GMT -6
But guess what who can use the zooka?
I H P
|
|
|
RPG's
Jan 5, 2007 19:48:31 GMT -6
Post by 76addragonreborn on Jan 5, 2007 19:48:31 GMT -6
zooka should be like a half radius nade WOAH, what kind of crazy rationalle is this ?? While a grenade is very lethal and its damage radius is "ok" (could be improved IMHO) a rocket radius is too SMALL in the game, and I belive the reasoning is that it was never intended to be a "weapon" used on another player, but more for completing objectives. As a weapon the radius damage caused by the rocket is far less then what it would be in real life... while a nade would make a nice shallow crater... a rocket would dig the actual grave for you... the size and mass of the two objects (rocket and grenade) are also completely different...
|
|
|
RPG's
Jan 5, 2007 21:55:09 GMT -6
Post by barzookajoe on Jan 5, 2007 21:55:09 GMT -6
lol im aware of the real life characteristics, im just saying that the zooka would be more useful if the splash was increased, in source the zooka gets the carbine with it making it a better overall choice
|
|
|
RPG's
Jan 5, 2007 22:24:34 GMT -6
Post by pvtrboyce on Jan 5, 2007 22:24:34 GMT -6
zooka should be like a half radius nade WOAH, what kind of crazy rationalle is this ?? While a grenade is very lethal and its damage radius is "ok" (could be improved IMHO) a rocket radius is too SMALL in the game, and I belive the reasoning is that it was never intended to be a "weapon" used on another player, but more for completing objectives. As a weapon the radius damage caused by the rocket is far less then what it would be in real life... while a nade would make a nice shallow crater... a rocket would dig the actual grave for you... the size and mass of the two objects (rocket and grenade) are also completely different... Is there a way that you could increase the damage for it? Like make another mod or something? Just an idea. but personally, I think the zooka having the kind of power it does in real life would unbalance the game horribly. I think it should have a larger blast radius, but not quite the kind it does in RL. The carnage would be too great, and every where you'd go, you be getting fragged by random zook fire.
|
|
|
RPG's
Jan 6, 2007 19:41:25 GMT -6
Post by barzookajoe on Jan 6, 2007 19:41:25 GMT -6
it would only be rediculous because of the horrible splash damage coding, some of the times i die by nades and zookas are complete mysterys. i wouldnt touch any of their damages without fixing the code, im pretty sure there is something about angled terrain and explosions cause if a nade goes off near an angle it kills me from across the map
|
|
|
RPG's
Jan 6, 2007 20:05:28 GMT -6
Post by lasuicide on Jan 6, 2007 20:05:28 GMT -6
If u think icy is good with zooka try and catch grover using it. . . .he will kill u with that zooka no matter were u are
|
|
|
RPG's
Jan 6, 2007 23:27:42 GMT -6
Post by 76addragonreborn on Jan 6, 2007 23:27:42 GMT -6
WOAH, what kind of crazy rationalle is this ?? While a grenade is very lethal and its damage radius is "ok" (could be improved IMHO) a rocket radius is too SMALL in the game, and I belive the reasoning is that it was never intended to be a "weapon" used on another player, but more for completing objectives. As a weapon the radius damage caused by the rocket is far less then what it would be in real life... while a nade would make a nice shallow crater... a rocket would dig the actual grave for you... the size and mass of the two objects (rocket and grenade) are also completely different... Is there a way that you could increase the damage for it? Like make another mod or something? Just an idea. but personally, I think the zooka having the kind of power it does in real life would unbalance the game horribly. I think it should have a larger blast radius, but not quite the kind it does in RL. The carnage would be too great, and every where you'd go, you be getting fragged by random zook fire. yes, the bazooka radius and damage can be altered... and... lol im aware of the real life characteristics, im just saying that the zooka would be more useful if the splash was increased, in source the zooka gets the carbine with it making it a better overall choice www.dodplugins.net/forums/showthread.php?t=531
|
|
|
RPG's
Jan 8, 2007 22:09:23 GMT -6
Post by barzookajoe on Jan 8, 2007 22:09:23 GMT -6
that mod is sweet i wish valve still cared about dod
|
|
|
RPG's
Jan 9, 2007 15:03:19 GMT -6
Post by cicero on Jan 9, 2007 15:03:19 GMT -6
they only care about dod source and nearly everything else
|
|
|
RPG's
Jan 11, 2007 15:23:56 GMT -6
Post by icyhotpatch on Jan 11, 2007 15:23:56 GMT -6
If u think icy is good with zooka try and catch grover using it. . . .he will kill u with that zooka no matter were u are If you use the zooka you can kill another player w/ the zooka I H PPS> 2 page hooray for me!
|
|
|
RPG's
Jan 12, 2007 8:09:30 GMT -6
Post by walrus3 on Jan 12, 2007 8:09:30 GMT -6
yep.. if icy is awesome, grover makes him look like a mental retard (lol no offense ^^) he finds the most interesting spots to own the crap out of you. and then when he runs out, he waits with a pistol to steal your gun. fear him...really
|
|
|
RPG's
Jan 12, 2007 9:19:02 GMT -6
Post by barzookajoe on Jan 12, 2007 9:19:02 GMT -6
the only time i saw grover zooka was on meredet and it was the definition of frustrating lol
|
|
|
RPG's
Jan 12, 2007 15:52:20 GMT -6
Post by lasuicide on Jan 12, 2007 15:52:20 GMT -6
yeah by far grover is the best zookaman and a really good shooter none the less. . . .yes fear him. . . . . fear him well
|
|
|
RPG's
Jan 21, 2007 10:51:28 GMT -6
Post by yossarian on Jan 21, 2007 10:51:28 GMT -6
Not that I don't love zooka fights in the open, cause' they are the definition of hilarious (only time jumping works in DoD), but just so everyone is clear, RPG's are 100% useless against infantry in real life.
A grenade works by detonating and accelerating 1000s of metal bits (shrapnel for the technically inclined) in a spherical pattern. Thus they are good when you get close enough.
RPG's use their warhead to focus the energy generated by the explosion into a metal cone (usually copper) which compresses it to an incredibly high pressure loading. The result is a stream of copper (about 1cm in diameter) that is forced directly forwards at Mach 25 ish. While remaining solid the jet of copper is under so much pressure it behaves like a fluid, so when it strikes steel/other metal it is able to follow the crystal grain boundaries and slice through it like a hot knife through butter.
Hence RPG's are shot at tanks or other hardened positions. Against infantry the blast radius is so small, and the warhead detonates on contact, that you either need a hard object in front of them (which is blown backwards filling them with shrapnel) or you need to hit them directly. Ironically this is reflected well in DoD since most shots into the ground will actually contain the blast very effectively with 90% or more of the energy being expended into the copper jet, and the rest diffusing into the ground as the casing reflects off the dirt/cobble stones.
As proven by the NVA against the Americans the only effective way to use an RPG against infantry is to fire one into a hard object that produces the shrapnel required to cut up exposed infantry. In their particular case they used tree bursts to great effect.
If the environments were more destructible in DoD then would could use RPG's ala the Canadian technique of mouse holing, where the RPG is used to create new passageways between buildings and avoid sniper fire. This also allows you to properly "wall" the camping whore around the corner. A satisfying idea of being able to fill your enemies with flying wood and concrete.
So in a vain attempt to bring this post back on topic, DoD acidentally does a magnificnet job of reflecting RPG's in game, since the ceiling shot would kill you 100% of the time with the shrapnel generated, while the oblique ground shot has a low probability of killing you. The body shot is good for 150 damage and only fails somewhat that your model doesn't just disappear in a pink cloud.
So keep the Grenades and RPG's exactly as is, and leave people to fear the apartments in avalanche et al.
|
|